Worms revolution accessories5/7/2023 ![]() Want to unlock holy hand grenades on the first turn? That works too. Want to lock every item except the prod? Go for it. ![]() Players can even dictate which weapons will be available and whether there will be a turn delay before they unlock, with the option to save your custom weapon settings to use time and again. There are extensive customisation options in multiplayer, letting you set everything from turn time to weapon strength. ![]() The real meat of the game comes from multiplayer though, with Deathmatch, Fortress and Classic game modes still intact. Players can also dive into 20 puzzle levels, which are a more successful single-player diversion as they challenge players to make creative use of the game's arsenal. Playing against the computer is never as satisfying as human opponents though, so the campaign becomes more of an extended tutorial to help teach new players the ropes. The highlight of the campaign is its satirical nature documentary narration, written by Dean Wilkinson and deftly performed by The IT Crowd's Matt Berry. Worms Revolution features a single-player story campaign, spread across 32 missions and four themed worlds. Considering that standard crates will simply give you a random weapon, the option to buy specific gear can be extremely powerful, and is appropriately rare. Unique to Worms Revolution are coin drops, crates that give you money to purchase items during your turn. Weapon and equipment drops will still randomly appear during a match, but that is no longer the only way to obtain the game's more powerful weapons. It's a good selection, with a few empty slots on the inventory screen that will likely be filled by DLC later on. Fan favorites like the super sheep, concrete donkey, banana bomb and holy hand grenade return alongside ninja ropes, teleports, blowtorches and a shield. Speaking of weapons, Worms Revolution features an arsenal of just under 50 weapons and tools at your disposal. They can still be destroyed if they take enough damage (as well as repaired with the new wrench tool), often with devastating effects on a large surrounding area when they explode. Unlike the battlefield terrain, physics objects will retain their shape when shot, making them valuable tools both as platforms and as weapons if you can manage to drop one on an unsuspecting enemy's head. Physics objects come in a variety of forms, from wrenches and lighters to chemical flasks and boxes of rat poison. The environments themselves bring new hazards too, with the inclusion of physics objects. Mobility and worm placement, on the other hand, is always crucial in a match, making the Scouts and Heavies interesting additions with which the multiplayer community will no doubt find a slew of new strategies to implement. A well-placed shot will often cause more damage due to destroyed terrain and environmental hazards than the weapon itself, so each class's power differences aren't offered much room to shine. In practice though, the classes don't have as much of an impact on strategy as you might expect. Finally there are the Heavies, which are slow and barely capable of jumping, but can take more damage than the others and pack extra power into every attack. Scouts are the fastest and smallest worms, allowing them to squeeze into tight corners and cover more ground each turn making them excellent for picking up weapon drops, but they have the weakest attack and defensive capabilities in the game. Scientists play a support role, making them unable to take much damage while healing all teammates with each turn and gaining a bonus when using support items like sentry guns and electromagnets. In addition to the standard soldier worm are the new scientist, scout and heavy classes, each with their own unique traits. ![]() What perhaps seems to be the largest change comes from the introduction of classes. While the classic Worms formula is still intact, Team17 has built on top and around it in a number of ways. The extra detail allows Team17 to build on the franchise's signature humor, bringing each worm to life with goofy animations or destroying pieces of the background along with the terrain when you cause a particularly powerful explosion. ![]() Though the gameplay remains on the classic 2D plane, the arenas, worms and environmental objects are all rendered in 3D, making Worms Revolution the most detailed game in the series yet. Teams of four worms do battle across a variety of 2D battlefields, taking turns as they bombard each other (and the terrain) in an attempt to be the last worm standing. At the core of Worms Revolution, very little has actually changed. ![]()
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